5e whip feat

*Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. New weapon properties are not for everyone, it seems! I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. Its a shame that theyre so mechanically lacking in D&D 5e. STR-based Bear Totem with Sentinel, presumably? Will One D&D Patch Up The 5e Armour Table? If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. I cannot recommend this HIGHLY enough. I think this is balanced enough to at least give some playtesting to. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Find out more on the DMs Guild. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Oh I just had a great idea. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. You gain two superiority dice, which are d6s. Who wins a Grapple contest if the checks tie? I think it's a big improvemnt. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. The final ability you get is very situational, though could potentially be cool. Whip Master's special action is slightly less effective for the following reasons. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Sentinel feat can stop someone 10 feet away. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) the third bullet kinda stacks with the second which is not common in other feats like GWM. Crossbow Expert 3. -Disarm: Succeeds, player retrieves item Let me know what you think of it if you end up using it though. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. - ranged "grapple" and then attack? Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. ;). Using indicator constraint with two variables. How do I convince them to let . Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Where the Chef feat really stands out are the last two benefits. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? I'm going to make thisway harderthan itneeds to be. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. I couldnt recommend this guide enough.. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Can the wielder still use the whip to deal damage? JavaScript is disabled. It may not display this or other websites correctly. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? It made me think of important details. If you succeed, you either knock the target prone or pull it 5 feet toward from you. If not stated then default will be damage. Components: V, S, M (area of dim light or darkness). Journeys Through the Radiant Citadel: Review & Ratings! Swashbucklers, youre welcome! July 13th, 2020. Would you use them in your game? Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Not sure the benefits of reach when you can just shoot it from even further away. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Then reduce the number of maneuver to dice to 1. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. You will be also able to sort the list as you want. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. rev2023.3.3.43278. Create an account to follow your favorite communities and start taking part in conversations. Otherwise, it's competing against Slasher and imo falls a little short. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Disarming Attack? Design Notes: Theres a bit of confusion over the spear in the official rules for me. All bullets stacks. Beastmasters Daughter D&D 5e Module Review. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Linguistic DnD 5E feat . A bian, or hard whip, is a ribbed metal rod often used as a training sword. I say theoretically because theaction economy does come into play here. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. If you want this to be balanced you should replace the reaction attack with something else. . First of all, whips arent light weapons. Have you playtested it? An in-depth look at the War Caster feat in Dungeons and Dragons 5e! Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. UPDATE. The whip wouldnt replace a dagger for rogues either. Swashbuckler Thats the one I meant. Whips are practically made for rogues. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. In this post I fix that using homebrew! Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! -Trip: Succeeds, target must Dex Save or be Prone Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. If so the language needs to specify that. Thanks everyone. Seriously, his handaxes would have a higher range and deal more damage. You are a dangerous opponent while weilding polearms. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. But certainly there are some good ideas in the mix, so go read. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. I should probably include that. This limits them as an off-hand weapon choice whereas daggers would still be of use there. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. I found your article very responsive and easy to understand. Im thinking about adding the Reach property to this feat now that you suggest it! Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. The best answers are voted up and rise to the top, Not the answer you're looking for? Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. The whip extends your OA range which makes you a better defender. Tags: Damage Control Combat Basic Rules This site works best with JavaScript enabled. Do I need a thermal expansion tank if I already have a pressure tank? After that I am not sure. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Thanks! In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. If you have no levels in monk, your ki points will . Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Message PHB: Too situational. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. It's completely fine and opens up a nich. by Wizards of the Coast. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Press question mark to learn the rest of the keyboard shortcuts. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Is it Unearthed Arcana or in a book? What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Welcome to this Dungeons & Dragons 5th Edition wiki. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Barbarian 3 / Rogue X. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Anyway, thanks for the opinion. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Youve Got to Roll With It was published in the national broadsheet, The Independent. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Something must be done to right this wrong, and Im just the person to do it. Welcome to my blog and do subscribe to stay in touch! Connect and share knowledge within a single location that is structured and easy to search. Pathfinder Second Edition Core Rulebook. But I think DMs can make a call about whether this extended range would include those extras. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. You were a real god of the schoolyard if you had one of these babies back in Middle School. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! . The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Both weapons keep their identity and usefulness in a rogues arsenal. Whips are fun, flavorful, and iconic weapons. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. I feel like this had to have been an oversight or something. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. Spear Master if you check my design notes here, youll see Ive covered this point. For any melee character withextra attack,a whip does pull-ahead in the long run. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. You regain your expended superiority dice when you finish a short or long rest. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! The Morningstar feat looks to me like good place for the war pick to me as well. The first benefits are straightforward. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. This might be overpowered. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. What if we gave this character a way to become more of a crowd control role? Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Character Vault. You gain the following benefits: Does this seem balanced when compared to other feats? Lucky 4. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Also available on Fantasy Grounds. Thanks for the feedback! But since the whip is pretty weak on its own, Id say it is balanced. Hexadin should be fun, but a straight rogue would also be fun. Can you maintain a grapple you are no longer capable of initiating? Lots of great ideas. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. No need to talk about "shoving" a creature here. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. So, do you like these? Not sure what I confused it with. Thanks for the feedback! Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. is it that they simply can't move further away? Are monks able to substitute Dexterity for Strength when making Grapple checks? You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Why is this the case? Instead, I opted for it to simply half the targets movement speed for a turn. Each foot you swing costs one foot of movement. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds The difference between the phonemes /p/ and /b/ in Japanese. Press J to jump to the feed. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Hmm I think it is okay. Unfortunately, I havent had a chance to playtest the feat or the items just yet. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. This feats main problem is its busted on a rogue. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator.

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